Posts Tagged ‘mobile’

Twitter’s First NFL Livestream Drew an Average Digital Audience of Just 314,000 a Minute

September 16, 2016  |  Media Week  |  No Comments

CBS's first Thursday Night Football game of the season drew 28 percent fewer viewers than last season's inaugural prime-time game on the network. But don't blame Twitter. While the New York Jets-Buffalo Bills matchup was also the first of 10 Thursday Night Football games that to be livestreamed on Twitter this season, the game had an average digital audience of 314,000 per minute, including viewers streaming on Twitter, NFL Mobile from Verizon, Watch NFL Network and authenticated users on CBS Digital platforms. The game averaged 15.4 million viewers on CBS and NFL Network—49 times the size of the digital audience—and a 5.4 rating among viewers ages 18 to 49. Those numbers were down 28 percent in the demo and 27 percent in total viewers compared with last year's Thursday Night Football kickoff between the Denver Broncos and the Kansas City Chiefs (21.18 million total viewers, 7.5 demo rating). The audience drop came even though Thursday night's game remained competitive until the very last play, with the Jets winning, 37-31. Prime-time NFL ratings, which have been the last remaining reliable source of robust ratings, have been down across the board this season. Last Thursday's NFL kickoff game—which technically is part of NBC's Sunday Night Football package—was watched by 25.2 million viewers (and got a 9.4 demo rating), off around 9 percent from last fall. And the Sunday Night Football kickoff averaged 23.1 million viewers (and an 8.4 rating among 18- to 49-year-olds), down 16 percent in audience and 18 percent in the demo from last fall's numbers. CBS Sports said 2.4 million viewers streamed some portion of the game, watching for an average of 25 minutes.

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What Google Learned From the Digital Diaries of 1,000 Mobile Users

September 12, 2016  |  Media Week  |  No Comments

There's that old saying about how it takes walking a mile in someone else's shoes to know them. But for Google, all it takes is a week of tracking a person's digital and physical footsteps. In one of its most comprehensive studies yet for how people benefit from mobile devices, Google asked 1,000 users to take a survey several times a day for a week to help the company better understand their needs throughout the day and how a smartphone helped them. The results, released today, provided more than 14,000 responses that helped illustrate when people want to know something, buy something, watch something or do something. The results are good news for Google, which now receives more than half of its search traffic from mobile devices. It also now gives the company more evidence for pitching mobile-first advertising campaigns for both marketers to drive online sales, mobile application installs and offline visits. According to Google, 92 percent of respondents who did research on their phone made a purchase within a day, and 76 percent of those searching for something nearby visited a related business within a day. (Back in May, Google said mobile shopping searches had gone up 30 percent in the past year.) "What we found in this diary setting is what we've been seeing over the last few years," said Lisa Gevelber, Google's vp of marketing. "This shift to mobile is not just a shift in biases—it's a dramatic shift in consumer behavior and in expectations." According to Google, smartphones were the most popular type of device for addressing daily needs. In fact, 96 percent said they used their phone, while just 33 percent used a tablet and 73 percent used a laptop. (Exactly half said they used more than one device.) Most people said they used their phone the most because it was the closest device or easiest device at any given time.

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Snapchat Will Hit Nearly $1 Billion in Ad Revenue by the End of 2017

September 6, 2016  |  Media Week  |  No Comments

Snapchat is on track to make $366.7 million in advertising sales this year, according to a new report from eMarketer. It's the first time that eMarketer has tracked the app's revenue, and the research firm expects it to make $935.5 million—a 151 year-over-year increase—by the end of next year, close to the $1 billion that was revealed through leaked documents earlier this year. Despite its daily audience of 150 million users—many of whom are the young millennials that advertisers covet—Snapchat only makes up 2.3 percent of total social ad dollars compared to Facebook, Twitter, Google and others. The app also launched its API earlier this summer with a group of ad-tech companies to power data about advertisers' campaigns, which has been a lingering concern for brands. "Snapchat has improved its targeting capabilities and partnered with 11 measurement firms to address the concerns voiced early on," said Cathy Boyle, a principal analyst at eMarketer. "What they have yet to prove is whether they can consistently deliver a better return on investment for advertisers than other social networks." In terms of inventory, Snapchat Discover ads that run within the publisher hub section of the app make up 43 percent of Snapchat's U.S. revenue currently, but eMarketer predicts that to change in the coming years. Over the past year, Snapchat has added ad formats like sponsored lenses, geofilters and Live Stories where advertisers run 10-second video ads alongside user-generated content collected from events and holidays. By 2017, eMarketer expects for Live Stories to become Snapchat's biggest moneymaker, bringing in 37.8 percent of the company's U.S. sales. By 2018, Snapchat's year-over-year growth is expected to slip a bit—by 88.2 percent—to reach $1.7 billion in ad sales. Here's a more detailed look at how eMarketer sliced up Snapchat's ad placements

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Google’s Ad Revenue Hits $19 Billion, Even as Mobile Continues to Pose Challenges

July 28, 2016  |  Media Week  |  No Comments

Google is still the primary moneymaker for parent company Alphabet. During the second quarter of 2016, Alphabet's revenue hit $21.5 billion, a 21 percent year-over-year increase. Of that revenue, $19.1 billion came from Google's advertising business, up from $16 billion a year ago. Even as consumers shift toward mobile, Google has struggled to make more money from smartphone-size ads that are typically priced less than desktop ads. During Thursday's earnings call, Google said cost per click was down 7 percent from last year. Meanwhile, aggregate clicks on paid ads increased 29 percent from the second quarter of 2015. And Google saw a 37 percent year-over-year jump in paid clicks on its websites.

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Google Wants to Give You Better Control Over the Personalized Ads You See

July 1, 2016  |  Media Week  |  No Comments

Google is changing the way it stores the information it collects while also giving users the ability to update their privacy settings. The search engine giant is introducing a feature that lets users opt in to a new way of storing info that over time could lead to ads that are more personalized for individuals. The company is already collecting massive amounts of information about each user's search activity, Gmail messages and YouTube views, but according to a source, the update will change what information is associated with a user's account instead of having data for each Google product stored separately. According to the source, the feature is rolling out in the coming weeks and will ask users if they want to opt in. If they don't, the user's privacy settings will remain the same.

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Instagram Ads Now Include Mobile Banners

June 13, 2016  |  Media Week  |  No Comments

Slowly but surely, Instagram is turning into a direct-response platform for brands, and now calls-to-action look a little bit more like banner ads than highly styled and edited posts. The Facebook-owned app is rolling out a feature that links ads to profile pages so that when someone clicks on an ad from the news feed, a banner pops up at the bottom of the screen. The banner prompts people to take an action, like to visit a website or download an app. Clicking on the banner pulls up a website within Instagram. Here is how the experience looks from clicking on an ad. According to an Instagram rep, so-called "profile taps" will be included in click reporting for advertisers and are rolling out internationally. In a statement, Instagram said, "We found that Instagrammers were routinely tapping on a company's name from a direct response ad to learn more. Now when that happens, the call-to-action button from that same ad extends to the company's profile page to make it easier for people to discover a business they care about." The call-to-action is Instagram's latest step in turning the mobile app into a direct response channel for marketers since opening up its API last year

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Venables Bell Wins Best of Show at The One Show for REI’s #OptOutside Campaign

May 14, 2016  |  Media Week  |  No Comments

Venables Bell & Partners took home the coveted Best of Show award at The One Show in New York on Friday night for REI's #OptOutside, a cross-platform campaign in which the outdoor retailer closed on Black Friday and urged employees and customers alike to get outside and enjoy nature on a day best known for rampant consumerism. "This is an amazing honor," said Will McGinness, executive creative director at the San Francisco agency. "This wouldn't have been possible without our incredibly brave clients who were willing to take their beliefs as a company and act on them in such a bold way. #OptOutside was an idea that came from the core of who they are as a company and ended up transcending marketing into an actual movement. Which is something you rarely see." Spark, Tool of North America, North Kingdom and Edelman also worked on the REI campaign. Adweek responsive video player used on /video. Ellie Kemper, star of the Netflix comedy Unbreakable Kimmy Schmidt, hosted the 43rd Annual One Show Awards at Cipriani Wall Street on Friday night, which honored the year's best film, interactive, cross-platform, IP, mobile, social, UX/UI and radio work. The One Show also hosted a separate gala on Wednesday night at Gotham Hall, hosted by Michael Ian Black, at which the print and outdoor, design, direct, branded entertainment, responsive environments and PR winners were announced

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Target and Lancome Produce Snapchat’s First Ecommerce Ads

April 29, 2016  |  Media Week  |  No Comments

After slowly testing more interactive ads in recent months, Snapchat is open for ecommerce. Lancome and Target started running shoppable ads today within Cosmopolitan's Discover channel—the hub of the app where media brands publish daily stories. Like Discover's other ads, Lancome and Target's promos appear between Cosmo's articles and videos, each with a 10-second call-to-action instructing viewers to "swipe up" for more. Copy on Target's ad reads, "New products every week." Swiping down on the screen pulls up a loading page with Target's mobile site where people can shop the products featured in the ad—like plant stands and water bottles. Lancome's ad promotes a lip product called Juicy Shaker. Similar to Target's ad, people can shop the beauty company's site without leaving Snapchat. While creative on Snapchat is still relatively limited—ads, just like content, are capped at 10 seconds—Snapchat has experimented over the past few months with similar ads that ask consumers to 'swipe up" for more content. In November, Activision tested the first longer-length video on the platform, and a number of advertisers— particularly entertainment brands —have run similar campaigns since then. Then in February, mobile game Cookie Jam became the first advertiser to run app-install ads . Shortly afterward, shopping app Spring and ticketing company Gametime ran app-based campaigns, indicating that ecommerce ads may be coming soon. Last month, AT&T tested another type of swipeable ad with an article attached that's akin to a piece of branded content. It's been a busy week for Snapchat. On Thursday, the app announced users watch 10 billion videos every day, and 60 percent of its daily active users create content every day. The messaging app also inked a deal with NBC to broadcast clips from the upcoming 2016 Summer Olympics in Rio

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Twitter Grows Users and Ad Revenue in First Quarter, but Wall Street Shrugs

April 26, 2016  |  Media Week  |  No Comments

Twitter gained 5 million monthly active users in the first three months of 2016, breaking the social media giant's user-growth slump of the past two quarters during which it failed to gain—or actually lost—users. According to the company's first-quarter earnings statement, Twitter reported 310 million MAUs, up from the 305 million it had reported during the second half of 2015. Revenue totaled $595 million for the quarter, a 36 percent increase over the first quarter of 2015. Twitter reported $531 million in advertising revenue in the first three months of the year. That's up 39 percent from the same period in 2015. In the U.S., revenue totaled $390 million, while international revenue accounted for another $204 million. However, the company still fell short of earnings expectations, causing its stock to tumble nearly 10 percent in after-hours trading

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Super Bowl 50 Breaks Streaming Record for the Big Game but Doesn’t Match Yahoo’s NFL Livestream

February 8, 2016  |  Media Week  |  No Comments

Super Bowl 50 was the most-streamed Super Bowl game ever, but it didn't break the NFL's own livestreaming record. As it announced this year's Super Bowl audience— 111.9 million, the third highest in Super Bowl history —CBS said its livestream of Sunday's game averaged 1.4 million viewers per minute. That represents a Super Bowl record for livestreaming. The 2015 game averaged 800,000 per minute for NBC. Fox's stream averaged 528,000 viewers in 2014, while CBS had 508,000 in 2013. NBC drew 346,000 viewers for the first livestream of a Super Bowl in 2012. However, the 1.4 million average was less than the audience Yahoo drew in October for the first exclusive livestream of an NFL game, which unlike the Super Bowl was not available on TV. An average of 2.36 million people worldwide—1.64 million of those in the U.S.—streamed the Buffalo Bills-Jacksonville Jaguars game, which took place in London. CBS said 3.96 million unique viewers watched Super Bowl 50 across all devices, including CBSSports.com on PCs and tablets; the CBS Sports app for iPad, Android, Windows 10, Amazon Fire, Apple TV, Chromecast, Roku and Xbox One; and NFL Mobile from Verizon

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