Posts Tagged ‘iphone’

Yes, Apple Is Working on a Fix for the iOS 7 Lock Screen Hack

September 19, 2013  |  All Things Digital  |  No Comments

Apple When it debuted Wednesday, iOS 7 brought with it a slew of bug fixes to Apple’s mobile operating system , but it brought a new vulnerability as well — one that can be exploited to bypass the lock screen on iOS devices. Like most iOS lock screen vulnerabilities, the hack to exploit it is somewhat involved (see video below). But once it’s performed, it affords access to an iPhone’s stored photos — and the email and Web services accounts the device’s owner uses to share them. It’s not clear whether the hack works on Apple’s newest iPhones, the 5s and 5c, but I verified it here on an iPhone 5 and iPhone 4. Apple knows of the vulnerability and is working to correct it. “Apple takes user security very seriously,” Apple spokeswoman Trudy Muller told AllThingsD . “We are aware of this issue, and will deliver a fix in a future software update.” In the meantime, you can protect yourself against it by disabling access to Control Center on your iOS device’s lockscreen.

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Early Measure Shows Massive iOS 7 Adoption on Day 1

September 19, 2013  |  All Things Digital  |  No Comments

It took some iPhone owners a while to get it, but clearly a ton of Apple users downloaded iOS 7 on Wednesday–the first day it was available. A study from mobile advertising network Chitika showed that less than 24 hours after being made available, iOS 7 was accounting for just more than 18 percent of North American iOS traffic on the sites it tracks. That’s three percentage points higher than Chitika saw for iOS 6 in its first day. “This level of adoption represents another proverbial feather in the cap of Apple, as it bests the impressive adoption rates of iOS 6 in the same time period last year,” Chitika said in a report to be published on Thursday. Although it’s only one measure, Chitika’s numbers clearly show a huge number of Apple users couldn’t wait to try out the new operating system. (While iOS 7 had been in beta testing, only about half a percent of users were using iOS 7 prior to its official launch on Wednesday.)

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A New Touch for iPhone

September 18, 2013  |  All Things Digital  |  No Comments

[ See post to watch video ] Apple brings out a new top-of-the-line iPhone model every year, but a redesign only every other year. In the intervening cycles, the company tends to keep the phone’s exterior the same, but change the innards and the software. This is one of those in-between years, but the new iPhone 5S has a potentially game-changing hardware feature and a radically new operating system. The iPhone 5S’s reliable, easy Touch ID. The iPhone 5S is the first digital device I’ve seen with a simple, reliable fingerprint reader—one you can confidently use, without a thought, to unlock the device instead of typing in a passcode. You can even use this fingerprint reader, called Touch ID, to authorize purchases from Apple’s App, iTunes and e-book stores. It sounds like a gimmick, but it’s a real advance, the biggest step ever in biometric authentication for everyday devices. After using Touch ID, I found it annoying to go back to typing in passcodes on my older iPhone. The new iPhone 5S, which starts at $199 with a two-year contract and goes on sale for all major carriers on Friday, has a beefier processor that Apple says can double its performance. And it has a better camera. Then there’s the new operating system on this phone, called iOS 7. Its new look, new user interface and new functions represent the biggest overhaul to the iPhone’s core software since the original model launched in 2007. Nearly everything has been improved, including multi-tasking, notifications, access to common controls, email, Web browsing and Siri.

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Adobe to Launch Project Mighty Digital Pen for Creative Professionals, Instagram Generation

September 17, 2013  |  All Things Digital  |  No Comments

You may know Adobe as a creative software company, but soon, it will also be in the creative hardware business. Today, Adobe announced that it plans to bring its Project Mighty cloud-connected pen and Project Napoleon digital ruler to the market in the first half of 2014. Both will be manufactured by Adonit , an Austin-based company that makes styli for the iPhone and iPad. First introduced at the Adobe Max conference in May, Project Mighty is a digital stylus that works with the iPad and Adobe’s Creative Cloud, so you can carry and work on your drawings on multiple devices. The Bluetooth-enabled pen is pressure sensitive, allowing you to draw lines of varying width. And a button near the base of the pen brings up various tools, like different pencil tips and colors. Meanwhile, Project Napoleon is a digital ruler that projects guidelines when placed on the screen, so you can can draw precise lines and edges for architectural projects and the like. In addition, Adobe developed two apps from the ground up for Napolean: a drafting app called Project Parallel and Project Contour, which is similar to Adobe’s Kuler app but for shapes. It’s all an interesting idea, and I had fun playing around with the devices when I visited Adobe last week. But why is the company getting into the hardware business? Michael Gough, vice president of experience design at Adobe, said part of the reason is because the company realized that its core customers were changing. “Our current base of professional creatives are changing dramatically

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Apple’s New Ad Grabs One of Rock’s Best Songs

September 17, 2013  |  All Things Digital  |  No Comments

There’s a new Apple ad. It’s for the iPhone 5c. No need to say much. But since you are still here, here’s the source file for the ad’s soundtrack, via Sleigh Bells’ 2010 “Rill Rill”: Still here? All right! Now things get really good, because you get to hear the source file for “Rill Rill,” courtesy of Funkadelic. For some reason, this 1971 song got renewed life in the last few years*. Which is great, because it’s one of the best songs ever: Ah.

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ATD in the Media: New iPhones, Twitter IPO, NSA Surveillance

September 15, 2013  |  All Things Digital  |  No Comments

Team AllThingsD popped up all over the airwaves and the Interwebs during this big week of tech news. Want to hear our voices and see our faces as we analyze the news? Below are highlights from the networks that post their shows online: Here’s Walt Mossberg’s takeaways from the Apple event on WSJ Live : Here’s what he said on CNBC beforehand: Ina Fried also appeared on KCRW’s “To the Point” in anticipation of the Apple event: Do you want to hear Mike Isaac’s take on the Twitter IPO ? You got it. Here he is on CNBC : Twice: Arik Hesseldahl talked about tech companies defending their records on surveillance on RT America News : And lastly, Lauren Goode explained her experience with personalized shopping services like StitchFix and Le Tote on WSJ Radio .

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ATD Week in Review: New iPhones, Twitter’s IPO and the 64-Bit Question

September 15, 2013  |  All Things Digital  |  No Comments

In case you missed anything, here’s a quick roundup of some of the news that powered AllThingsD this week: On Thursday, Twitter filed for its initial public offering confidentially, under a new “secret” IPO process made possible by the JOBS Act. Just one day before, Facebook CEO Mark Zuckerberg urged the social media rival not to be afraid about going public. But it may not be all good news — Twitter’s actual growth rate seems to be below CEO Dick Costolo’s 2013 projections. At an event on its Cupertino campus on Tuesday, Apple unveiled two new iPhones, the 64-bit iPhone 5s and the cheaper (but not that cheap) 5c . The company’s share price stumbled the next morning , dropping five percent and taking about $20 billion in market value with it.

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Apple’s iPhone 5s, the A7 Chip, and That 64-Bit Question

September 13, 2013  |  All Things Digital  |  No Comments

When Apple unveiled the iPhone 5s on Tuesday, the company touted as one of its tentpole features the 64-bit desktop-class processing power of its new custom-made A7 chip. “The A7 is up to twice as fast as the previous-generation system at CPU tasks,” Apple marketing chief Phil Schiller said. “This is the first-ever 64-bit processor in a phone of any kind. I don’t think the other guys are even talking about it yet.” According to Schiller, the A7 is “up to twice as fast” in raw processing power and graphics performance than its predecessor, the A6. And when paired with Apple’s forthcoming iOS 7 operating system — which has been designed with native 64-bit kernel, libraries and drivers — it provides unparalleled performance. “The benefits are huge,” Schiller said. “This is a huge leap forward.” And there’s no question that the benefits of 64-bit are huge. What’s less clear is how evident they’ll be in the iPhone 5s. Because, as innumerable observers have pointed out this week, in order to tap into the biggest performance gains offered by a 64-bit chip, you need a smartphone with more than four gigabytes of RAM . And, while Apple hasn’t said how much RAM it has built into the 5s, it’s highly unlikely that it’s enough to meet that requirement. That has led some to wonder whether this move to 64-bit is a long-term play whose only real short-term benefit is marketing — the ability to tout the 5s as the first 64-bit smartphone ever, even though it doesn’t have the internals to fully take advantage of that 64-bit A7 chip. But chip experts say that there are plenty of gains to had even from a 64-bit chip without 4GB of addressable memory. For one thing, 64 bit integer math will allow the A7 to execute operations much faster than the 32-bit A6. “The fact that the A7 has twice as many processor registers means that more operations can occur without the processor using main memory, which is slower to access,” Carl Howe, VP of research and data sciences at the Yankee Group told AllThingsD . “This means for that, for some codes, the A7 will be twice as fast (or faster, depending on how many memory accesses the original code had) to run code, because the processor doesn’t have to use main memory as much.” This should also improve battery life, as well. Another benefit: ARMv8, the architecture on which the A7 is likely based, has a very efficient instruction set that’s great for resource-intensive applications. As Kevin Krewell, senior analyst at the Linley Group and a senior editor of Microprocessor Report, told AllThingsD , “The ARMv8 instruction set is clean-slate approach with many improvements. Even without 4GB of RAM, the A7 should make it easier to build larger applications like PC-class games and programs. Apps can now become real desktop-class programs and games.” The caveat here is that Apple must maintain backwards compatibility with legacy 32-bit apps until the 64-bit ecosystem really kicks in

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Chair Entertainment Founder: "I Cannot Wait" for Physical Controllers for iPhones

September 12, 2013  |  All Things Digital  |  No Comments

At Apple’s iPhone 5c/5s event on Tuesday, Chair Entertainment co-founder and creative director Donald Mustard debuted Infinity Blade 3 , the newest game in the popular iOS sword-fighting series. Naturally, he’s making the rounds this week to talk about the new game and how it takes advantage of the iPhone’s hardware … but that’s not stopping him from hinting at more to come. Mustard characterized Infinity Blade 3 as a “statement” of the power of touchscreen design, saying the series “spawned a whole new genre of game .” However, absent from the iPhone event this week was an update on how iOS 7 will support physical game controller peripherals, one of the features mentioned at this year’s WWDC keynote. Mustard said he’s excited for that eventuality. “I cannot wait for the day when we can make a mobile game that’s supported by a more traditional controller,” he said. He said fans have asked him when Chair would make a touchscreen version of one of its pre-Infinity Blade games, Shadow Complex. The answer: never! “Shadow Complex wouldn’t be good with touchscreen controls,” Mustard said, adding that Infinity Blade would not work as well on Xbox. If Chair makes a mobile game for a physical controller peripheral, he said, it “would want to design the experience from the ground up.” It would also be possible to have a mobile game that combines both forms of control, he mused. In the meantime, though, Infinity Blade 3 at least looked good in Mustard’s demo. The battle he showed off on the iPhone 5s featured an imposing and smoothly animated dragon, which was far larger than the game series’ previous bosses. Although the dragon will look best on the 5s, it and other animations in the game will still look “awesome” on the iPhone 4, Mustard said, calling the latter device “still pretty damn powerful.” IB3 will cost $6.99 when it goes on sale for iOS devices on Sept. 20, timed to the launch of the 5c and 5s.

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Viral Video: The Gold iPhone Is Best, Best, Best (According to Raffi)

September 12, 2013  |  All Things Digital  |  No Comments

Team Coco did a very clever video on Apple’s new gold iPhone. It’s funnier than Apple’s stock , for sure.

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