/// The Longish Goodbye: Highlights From AllThingsD Staffers Johnson, Del Rey and Cha

December 28, 2013  |  All Things Digital


Here’s the third installment of posts that the staff has highlighted, as All Things Digital gets ready to close down as the clock strikes midnight on Dec. 31. To be clear, the archives of what we have written since April of 2007 — close to 38,000 posts — will remain in the digital ether for your perusal, and the whole staff of AllThingsD is headed for a new venture. On Jan. 1, The Wall Street Journal will redirect the main page of this site to its own tech coverage. Taking the bow today will be gaming reporter Eric Johnson, e-commerce ninja Jason Del Rey, and tech reviewer Bonnie Cha. ERIC JOHNSON 1. Valve’s Steam Machines Won’t Be “Console Killers,” but Here’s How They Could Shake Up Gaming Anyway Key lines: “Assuming that they work as promised, Steam Machines will bring the PC-esque option to routinely upgrade to better hardware to the living room, while tapping into Steam’s expansive library of both indie and mainstream games. If anything, Steam Machines might disrupt the PC market — not the console one.” 2. Notes From a n00b at E3: A Sensory Overload of Fun and Games (But Mostly Just Games) Key lines: “This line at E3 is killing my feet. The guy in front of me says he has not moved in five minutes. ‘Do you think this is an actual line, or a fake one?’ he wearily asks.” 3. If Wearables Are Going to Grow Up, Games Might Point the Way Key lines: “In tech circles, the buzz around wearable computing, already a multi-billion dollar market, has never been louder. No one wants to miss the boat if wearable apps are going to be as disruptive as apps for smartphones and tablets, an anxiety reflected well at GDC Next in Los Angeles.” 4. Why Some Videogame Characters Get Toys, and Others Don’t “Contrary to conventional wisdom, games aren’t entirely a hits-driven business. Innumerable games, particularly on mobile and online, do just fine for themselves by attracting and catering to small, passionate audiences. But if you want to see that favorite game character cross over into the real world, maybe in the form of a toy or stuffed animal? Yeah, you’re gonna need a bigger hit.” 5

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The Longish Goodbye: Highlights From AllThingsD Staffers Johnson, Del Rey and Cha



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