/// Nintendo Pulls Plug on Wii Vitality Sensor

July 5, 2013  |  All Things Digital

You’d be forgiven if you don’t remember or have never heard of the Wii Vitality Sensor . That’s because the product never actually hit the market — and now it looks like it never will. First introduced by Nintendo at E3 2009, the Wii Vitality Sensor was an accessory that you placed on your fingertip, so it could measure your pulse and show you how tense or relaxed you were playing a game. Nintendo’s idea was that by giving gamers this information, players could actively try to calm themselves down when things became too stressful. There’s been little heard or said about the device since then, leading many people to believe it was pretty much dead, and Nintendo President Satoru Iwata confirmed as much last week. During the Q&A portion of Nintendo’s 73rd annual shareholder meeting, held on June 27 (the official transcript was released today), an attendee asked about the status of the Vitality Sensor, and Iwata said the company wasn’t going to release it because of unreliable results and the lack of consumer applications. “The Wii Vitality Sensor is an interesting device, and we did various experiments to see what is possible when it was combined with a video game” he said. “But as a result, we have not been able to launch it as a commercial product because we could not get it to work as expected and it was a narrower application than we had originally thought.” In that same question, the investor expressed concern that this type of thing would happen again.

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Nintendo Pulls Plug on Wii Vitality Sensor

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