/// Indie Developers Reveal the Secrets — And Drawbacks — To Funding Videogames on Kickstarter

March 27, 2013  |  All Things Digital


Just over a year after the videogame Double Fine Adventure set records on Kickstarter , talk about the crowdfunding leader is in the air at GDC, the Game Developers Conference being held this week in San Francisco. On the conference’s first day, ICO Partners CEO Thomas Bidaux laid out “real numbers and trends” he had researched for indie game crowdfunding. He hastened to say upfront, though, that when he said “crowdfunding,” he really meant Kickstarter: “It’s so big, it’s basically the thing that’s relevant. … This is where it happens at the moment.” However, being big and popular also means that it’s noisy. “Being on Kickstarter is no longer unique,” Bidaux said. “You need to have good [game] concepts.” To date, $45 million has been raised for videogames on Kickstarter, vs. $2.4 million on rival site Indiegogo and $690,000 on European crowdfunding site Ulule , Bidaux said

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Indie Developers Reveal the Secrets — And Drawbacks — To Funding Videogames on Kickstarter

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